Pages: [1] |
1. What 3 things would you change about eve? - in EVE General Discussion [original thread]
NUMBER ONE - they need fix cloaky campers that will stop an whole pocket A corp mate and I thought the best way to do this would be a d-scan sonar game. Now let me explain our idea. We thought of an group "game" , where you and your group of peo...
- by Titus Madullier - at 2015.12.05 02:07:03
|
2. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
How about we make a game out of it! Im living and null and havent been on all that much because a cloaky is in our pocket. This is not fun and slows production to a halt because of one person. My thought on this is that why dont we have some "typ...
- by Titus Madullier - at 2015.12.05 01:14:46
|
3. Sticky:Dev blog: Citadels, sieges and you v2 - in EVE Information Portal [original thread]
I have a question about the tethering on the undock Since you are going to replace pos in the future with these, can you stay tethered and give out mining or pvp boosts?\ Will you getan weapon timer for that and go untethered?
- by Titus Madullier - at 2015.10.26 00:00:22
|
4. Nightmare Skin - in Ships and Modules [original thread]
I have had this nightmare for a while doing incursions and i noticed that the ships skin is way to shiny. It looks like dirty glass with the purple and dark green 'warping"around it. I am wondering if CCP could either bring down the shiny alot or...
- by Titus Madullier - at 2015.10.20 16:26:44
|
5. Logging Off - in EVE General Discussion [original thread]
I remember a couple months ago there being an log off button so you could easily switching between characters. Why did they get rid of it? I find it annoying have to completely quit the game to get on my other character !
- by Titus Madullier - at 2015.08.16 19:48:58
|
6. Tengu Problem - in Ships and Modules [original thread]
Heavy Assault Missiles are short range cruiser-class launchers (akin to Rockets)... having a range no further than 20 to 30km. Heavy Missile Launchers are the long range cruiser-class weapons (akin to Light Missiles)... having a range easily in t...
- by Titus Madullier - at 2015.02.02 18:21:51
|
7. Tengu Problem - in Ships and Modules [original thread]
i know that kinetic has bonuses, just had thermal in at that moment. I do not know how missile range is calculated. People told me that there range with this missiles was in the area of 50 km. What battleship do you think would be good? I was f...
- by Titus Madullier - at 2015.02.02 17:56:04
|
8. Tengu Problem - in Ships and Modules [original thread]
I just got my tengu for pve mission running and I m having a problem with the range of my missiles. I have lvl 4 all my "core" missiles skills and my sub systems are all at 3. I have on my tengu: 6x Heavy Assualt Missile Launchers II / with in...
- by Titus Madullier - at 2015.02.02 17:03:23
|
9. Tech 2 loot - in Player Features and Ideas Discussion [original thread]
I have thought over the last week or so about the loot drops from ratting missions. I thought it would be great to have some rats drop tech 2 modules. Am I the only one that has thought is? What would be the problem if this was in the game?
- by Titus Madullier - at 2015.02.01 04:51:17
|
10. Tech 2 loot - in EVE General Discussion [original thread]
ok I didnt know where to post
- by Titus Madullier - at 2015.02.01 04:49:01
|
11. Tech 2 loot - in EVE General Discussion [original thread]
I have thought over the last week or so about the loot drops from ratting missions. I thought it would be great to have some rats drop tech 2 modules. Am I the only one that has thought is? What would be the problem if this was in the game?
- by Titus Madullier - at 2015.02.01 04:30:37
|
Pages: [1] |
First page | Previous page | Next page | Last page |